#include"apple.h" // The Incredible Wozmon! byte ROM[256] = { 0xd8, 0x58, 0xa0, 0x7f, 0x8c, 0x12, 0xd0, 0xa9, 0xa7, 0x8d, 0x11, 0xd0, 0x8d, 0x13, 0xd0, 0xc9, 0xdf, 0xf0, 0x13, 0xc9, 0x9b, 0xf0, 0x03, 0xc8, 0x10, 0x0f, 0xa9, 0xdc, 0x20, 0xef, 0xff, 0xa9, 0x8d, 0x20, 0xef, 0xff, 0xa0, 0x01, 0x88, 0x30, 0xf6, 0xad, 0x11, 0xd0, 0x10, 0xfb, 0xad, 0x10, 0xd0, 0x99, 0x00, 0x02, 0x20, 0xef, 0xff, 0xc9, 0x8d, 0xd0, 0xd4, 0xa0, 0xff, 0xa9, 0x00, 0xaa, 0x0a, 0x85, 0x2b, 0xc8, 0xb9, 0x00, 0x02, 0xc9, //0x40 -> 0x8d, 0xf0, 0xd4, 0xc9, 0xae, 0x90, 0xf4, 0xf0, 0xf0, 0xc9, 0xba, 0xf0, 0xeb, 0xc9, 0xd2, 0xf0, 0x3b, 0x86, 0x28, 0x86, 0x29, 0x84, 0x2a, 0xb9, 0x00, 0x02, 0x49, 0xb0, 0xc9, 0x0a, 0x90, 0x06, 0x69, 0x88, 0xc9, 0xfa, 0x90, 0x11, 0x0a, 0x0a, 0x0a, 0x0a, 0xa2, 0x04, 0x0a, 0x26, 0x28, 0x26, // 0x70-> 0x29, 0xca, 0xd0, 0xf8, 0xc8, 0xd0, 0xe0, 0xc4, 0x2a, 0xf0, 0x97, 0x24, 0x2b, 0x50, 0x10, 0xa5, 0x28, 0x81, 0x26, 0xe6, 0x26, 0xd0, 0xb5, 0xe6, 0x27, 0x4c, 0x44, 0xff, 0x6c, 0x24, 0x00, 0x30, 0x2b, 0xa2, 0x02, 0xb5, 0x27, 0x95, 0x25, 0x95, 0x23, 0xca, 0xd0, 0xf7, 0xd0, 0x14, 0xa9, 0x8d, // 0xA0-> 0x20, 0xef, 0xff, 0xa5, 0x25, 0x20, 0xdc, 0xff, 0xa5, 0x24, 0x20, 0xdc, 0xff, 0xa9, 0xba, 0x20, 0xef, 0xff, 0xa9, 0xa0, 0x20, 0xef, 0xff, 0xa1, 0x24, 0x20, 0xdc, 0xff, 0x86, 0x2b, 0xa5, 0x24, 0xc5, 0x28, 0xa5, 0x25, 0xe5, 0x29, 0xb0, 0xc1, 0xe6, 0x24, 0xd0, 0x02, 0xe6, 0x25, 0xa5, 0x24, // 0xD0-> 0x29, 0x07, 0x10, 0xc8, 0x48, 0x4a, 0x4a, 0x4a, 0x4a, 0x20, 0xe5, 0xff, 0x68, 0x29, 0x0f, 0x09, 0xb0, 0xc9, 0xba, 0x90, 0x02, 0x69, 0x06, 0x2c, 0x12, 0xd0, 0x30, 0xfb, 0x8d, 0x12, 0xd0, 0x60, 0x00, 0x00, 0x00, 0x0f, 0x00, 0xff, 0x00, 0x00 }; void AppleOn() { Memory = calloc(MEMORY_SIZE, sizeof(byte)); //ROM = calloc(256, sizeof(byte)); InitInstructionTable(); PC = 0xFF00; } void AppleReset(){ acc = 0; X = 0; Y = 0; P = 0; S = 0; idata.cycles = 0; idata.length = 0; idata.address = 0; idata.value = 0; PC = 0xFF00; free(Memory); Memory = calloc(MEMORY_SIZE, sizeof(byte)); } //byte KBD_CR_val; byte GetMemory(address x){ switch(x) { // The keyboard does not act precisely as the real hardware, because there is no need to wait for the keyboard. case KBD: char c = -1; while(c == -1) c = UserInput(); return 0b10000000 | c; case KBD_CR: return 0b10100111; case DSP: return 0b00000000; } if (x >= 0xFF00 && x <= 0xFFFF) { return ROM[0x00FF & x]; } if (x < MEMORY_SIZE) return Memory[x]; return -1; } void SetMemory(address x, byte y){ switch(x) { //case KBD_CR: //KBD_CR_val = x; case DSP: if (y & 0x80) DisplayInput(y); } if (x < MEMORY_SIZE) { Memory[x] = y; } } byte UserInput() { #ifdef GRAPHICAL // SDL code #else int c = getch(); #endif switch(c) { case 0x08: return BS; case 0x0A: return CR; case 0x1B: return ESC; } if (c < 0x20) return -1; // Convert lowercase to uppercase if (c > 0x60 && c < 0x7B) c -= 'a' - 'A'; return c; }