// sdl.c // Implements interface.h // Emulates the graphics of the Apple I computer with SDL. #include #define SCALE 2 #define CHR_WIDTH 5 #define CHR_HEIGHT 8 #define WIDTH_SPACE 1 * SCALE #define MIN_WIDTH (40 * CHR_WIDTH) + 39*WIDTH_SPACE #define MIN_HEIGHT (24 * CHR_HEIGHT) SDL_Surface* MainWindow; SDL_Surface* Font; void PrintInfo_SDL() { } int DisplayInit_SDL() { // INITIALIZATION SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO); MainWindow = SDL_SetVideoMode(MIN_WIDTH*SCALE, MIN_HEIGHT*SCALE, 8, NULL); /*= SDL_CreateWindow( "apple-c", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, MIN_WIDTH * SCALE, MIN_HEIGHT * SCALE, SDL_WINDOW_SHOWN );*/ Font = SDL_LoadBMP("font.bmp"); SDL_Surface* font_surface = SDL_LoadBMP("font.bmp"); SDL_Rect character = { .x = 0, .y = 0, .w = CHR_WIDTH, .h = CHR_HEIGHT }; SDL_Rect draw_character = { .x = 0, .y = 0, .w = CHR_WIDTH * SCALE, .h = CHR_HEIGHT * SCALE }; //SDL_SetRenderDrawColor (render, 0, 0, 0, 255); //SDL_RenderClear (render); //SDL_RenderCopy (render, font_texture, &character, &draw_character); //SDL_RenderPresent (render); } void DisplayClose_SDL() { SDL_FreeSurface(MainWindow); SDL_FreeSurface(Font); } void DisplayInput_SDL() { }