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#include"apple.h"
// The Incredible Wozmon!
byte ROM[256] = {
0xd8, 0x58, 0xa0, 0x7f, 0x8c, 0x12, 0xd0, 0xa9,
0xa7, 0x8d, 0x11, 0xd0, 0x8d, 0x13, 0xd0, 0xc9,
0xdf, 0xf0, 0x13, 0xc9, 0x9b, 0xf0, 0x03, 0xc8,
0x10, 0x0f, 0xa9, 0xdc, 0x20, 0xef, 0xff, 0xa9,
0x8d, 0x20, 0xef, 0xff, 0xa0, 0x01, 0x88, 0x30,
0xf6, 0xad, 0x11, 0xd0, 0x10, 0xfb, 0xad, 0x10,
0xd0, 0x99, 0x00, 0x02, 0x20, 0xef, 0xff, 0xc9,
0x8d, 0xd0, 0xd4, 0xa0, 0xff, 0xa9, 0x00, 0xaa,
0x0a, 0x85, 0x2b, 0xc8, 0xb9, 0x00, 0x02, 0xc9, //0x40 ->
0x8d, 0xf0, 0xd4, 0xc9, 0xae, 0x90, 0xf4, 0xf0,
0xf0, 0xc9, 0xba, 0xf0, 0xeb, 0xc9, 0xd2, 0xf0,
0x3b, 0x86, 0x28, 0x86, 0x29, 0x84, 0x2a, 0xb9,
0x00, 0x02, 0x49, 0xb0, 0xc9, 0x0a, 0x90, 0x06,
0x69, 0x88, 0xc9, 0xfa, 0x90, 0x11, 0x0a, 0x0a,
0x0a, 0x0a, 0xa2, 0x04, 0x0a, 0x26, 0x28, 0x26, // 0x70->
0x29, 0xca, 0xd0, 0xf8, 0xc8, 0xd0, 0xe0, 0xc4,
0x2a, 0xf0, 0x97, 0x24, 0x2b, 0x50, 0x10, 0xa5,
0x28, 0x81, 0x26, 0xe6, 0x26, 0xd0, 0xb5, 0xe6,
0x27, 0x4c, 0x44, 0xff, 0x6c, 0x24, 0x00, 0x30,
0x2b, 0xa2, 0x02, 0xb5, 0x27, 0x95, 0x25, 0x95,
0x23, 0xca, 0xd0, 0xf7, 0xd0, 0x14, 0xa9, 0x8d, // 0xA0->
0x20, 0xef, 0xff, 0xa5, 0x25, 0x20, 0xdc, 0xff,
0xa5, 0x24, 0x20, 0xdc, 0xff, 0xa9, 0xba, 0x20,
0xef, 0xff, 0xa9, 0xa0, 0x20, 0xef, 0xff, 0xa1,
0x24, 0x20, 0xdc, 0xff, 0x86, 0x2b, 0xa5, 0x24,
0xc5, 0x28, 0xa5, 0x25, 0xe5, 0x29, 0xb0, 0xc1,
0xe6, 0x24, 0xd0, 0x02, 0xe6, 0x25, 0xa5, 0x24, // 0xD0->
0x29, 0x07, 0x10, 0xc8, 0x48, 0x4a, 0x4a, 0x4a,
0x4a, 0x20, 0xe5, 0xff, 0x68, 0x29, 0x0f, 0x09,
0xb0, 0xc9, 0xba, 0x90, 0x02, 0x69, 0x06, 0x2c,
0x12, 0xd0, 0x30, 0xfb, 0x8d, 0x12, 0xd0, 0x60,
0x00, 0x00, 0x00, 0x0f, 0x00, 0xff, 0x00, 0x00
};
void AppleOn() {
Memory = calloc(MEMORY_SIZE, sizeof(byte));
//ROM = calloc(256, sizeof(byte));
InitInstructionTable();
PC = 0xFF00;
}
void AppleReset(){
acc = 0; X = 0; Y = 0; P = 0; S = 0;
idata.cycles = 0; idata.length = 0; idata.add = 0; idata.value = 0;
PC = 0xFF00;
free(Memory);
Memory = calloc(MEMORY_SIZE, sizeof(byte));
}
//byte KBD_CR_val;
byte GetMemory(address x){
switch(x)
{
// The keyboard does not act precisely as the real hardware, because there is no need to wait for the keyboard.
case KBD:
char c = -1;
while(c == -1)
c = UserInput();
return 0b10000000 | c;
case KBD_CR:
return 0b10100111;
case DSP:
return 0b00000000;
}
if (x >= 0xFF00 && x <= 0xFFFF) {
return ROM[0x00FF & x];
}
if (x < MEMORY_SIZE)
return Memory[x];
return -1;
}
void SetMemory(address x, byte y){
switch(x)
{
//case KBD_CR:
//KBD_CR_val = x;
case DSP:
if (y & 0x80)
DisplayInput(y);
}
if (x < MEMORY_SIZE) {
Memory[x] = y;
}
}
byte UserInput()
{
#ifdef GRAPHICAL
// SDL code
#else
int c = getch();
#endif
switch(c)
{
case 0x08:
return BS;
case 0x0A:
return CR;
case 0x1B:
return ESC;
}
if (c < 0x20)
return -1;
if (c >= 0x60)
return -1;
return c;
}
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